New

Step inside the render and look around

A top-down render tells you where things go. An angle view tells you what it feels like. Click where the camera should stand, choose perspective or eye level, and see the same space from there.

1 credit per view

How it works

  1. 01

    Start from a render

    Any top-down or cutaway render you have already generated works as the base.

  2. 02

    Drop the camera

    Click the spot on the plan where the viewer stands — the entrance, the till, the end of an aisle.

  3. 03

    Aim it

    Set the direction the camera looks, and pick perspective for a wide reading of the space or eye level for a customer's-eye shot.

  4. 04

    Generate

    The new view keeps the same layout, materials and lighting as the render it came from, so the set stays coherent.

Why it helps

What changes in practice once Angle Views is part of the workflow.

Consistency across shots

Every angle derives from the same render, so the floor, the fixtures and the light do not quietly change between slides.

Answers the question clients actually ask

"What do I see when I walk in?" is hard to answer with a plan and easy to answer with the view from the doorway.

A deck, not a single image

Three or four angles turn one render into a walkthrough you can put in a proposal.

When designers reach for it

  • The entrance shot for the cover of a proposal
  • Checking sightlines to a feature wall or a hero product
  • Showing staff circulation from behind the counter
  • Comparing the same corner before and after a fixture change

Questions about Angle Views

What designers ask most often before putting Angle Views on real client work.

See pricing

As many as you have credits for. Each generated view costs one credit, and they all stay in your gallery.

Perspective sits slightly higher and wider, which reads the whole space well. Eye level sits at roughly a standing person's height, which reads the experience of being in it.